Sunday, February 3, 2008

So much for Continuity

Well, I did plan for it to be a regular blog...
Life got in the way. Got to figure out a way to avoid that. Barring that, avoid life.
Also, lately working on a base gameplay prototype for a realistic tactical space combat game. Halfway between a 3rd person action game and an RTS, mouse controlled, full 3D. Your ship has full six degrees of freedom and an advanced navigation and targeting computer; so does the other guy. Simple point-and-shoot would be stupid, so you have to work with your computer to win. A bit like Go, and a bit like Diablo... maybe. To the best of my knowledge, no one's ever done it this way, so I have to start from scratch. Been trying to work out the mechanics in my head, but mobile intersecting 3D planes of influence make my brain hurt. I'll cut down on the dimensions for a while, put together a 2D version that I can prototype on paper first, and see if it can even work. If it does, I pick a nice free game engine and we go 3D. Then I try to get a lot of people to play it, and if they like it, means there might be a full game in it. We'll see.

Thursday, November 29, 2007

Greetings Weblings

Well, guess it was about time I got myself a blog. Never could work up the commitment to try it. I'm hoping this little enterprise will help with my sense of responsibility and maybe even make me a bit more punctual. If nothing else, it's worth trying to organize my thoughts in one place instead of the epic amount of .txt files all over my hard drives.

I've actually got another blog, but that one's personal and would probably be worthless to you. This one will be more of a column-type thing, so someone just might find something useful in in from time to time. So, welcome and make yourself at home.

Here we go.