Friday, September 3, 2010

More fodder for my argument

I've already mentioned in a previous post how graphically intensive Web-based games are just around the corner.

Some things that happened in the meantime: OpenGL 4.1 came out, consolidating the API over the desktop and mobile versions (means code is easier to port). Also, people are getting more creative with OpenGL ES, the mobile one:

Epic are, in fact, still crazy people.

Good God, that thing runs on a phone.

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